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    <lastmod>2016-09-29</lastmod>
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      <image:title>socialmedia</image:title>
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  <url>
    <loc>http://www.alyssaericamorris.com/mechanic</loc>
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    <lastmod>2017-01-08</lastmod>
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      <image:title>Mechanic Gallery</image:title>
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      <image:title>Mechanic Gallery</image:title>
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  <url>
    <loc>http://www.alyssaericamorris.com/junkrat</loc>
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    <lastmod>2017-02-10</lastmod>
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      <image:title>Junkrat</image:title>
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      <image:title>Junkrat</image:title>
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  <url>
    <loc>http://www.alyssaericamorris.com/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-11-10</lastmod>
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  <url>
    <loc>http://www.alyssaericamorris.com/demo-reel</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-14</lastmod>
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  <url>
    <loc>http://www.alyssaericamorris.com/portfolio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484953718020-F113WF94WVVGEICIF30F/Earbuds_small.jpg</image:loc>
      <image:title>Portfolio - Skullcandy</image:title>
      <image:caption>I modeled and shaded a pair of my Skullcandy earbuds in Maya and rendered them with Mental Ray. I wanted to make these looks as true to an advertisement as possible so accuracy was really important. I used the smallest ruler I could find and measured every part as I went and studied the materials closely to create believable layered shaders. I set myself a tight deadline of 3 days and was relieve to finish it on time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1491789623175-NPL815RQNEGJ1MHNSPTW/alyssa-erica-morris-earbud-wireframe2.jpg</image:loc>
      <image:title>Portfolio - Skullcandy - Detail 1 of 2</image:title>
      <image:caption>I chose to model in the detail vs using a displacement map to minimize artifacts and get these earbuds as close to the original reference as possible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1491789584525-KTJIWXMY258X50XQKT5K/alyssa-erica-morris-earbud-ao-3.jpg</image:loc>
      <image:title>Portfolio - Skullcandy - Detail 2 of 2</image:title>
      <image:caption>The L and R lettering is modeled by hand to get as closely to spec as possible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484953721588-3JSPHDHIOUPQ2WRK56IV/watch_02_small.jpg</image:loc>
      <image:title>Portfolio - Samsung Gear Fit 2</image:title>
      <image:caption>I modeled and shaded my Samsung Gear Fit 2 watch inside Maya and rendered it with Mental Ray. It took me about 2 and a half days from start to finish. Creating something with such a high level of detail was challenging but I was really happy with how it came out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1491790616971-Z4SU00XDRW20TV1RJPZL/watch_1_withWire_small.png</image:loc>
      <image:title>Portfolio - Samsung Gear Fit 2 - Wireframe</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484953720772-QYAAN0NSWP7FK7CQFPPA/watch_01_small.jpg</image:loc>
      <image:title>Portfolio - Samsung Gear Fit 2 - Ortho Views</image:title>
      <image:caption>Modeled and shaded my Samsung Gear Fit 2 watch inside Maya and rendered it in Mental Ray.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1487447547684-W4WKSVXQ34RMFGDP1A6I/shiaBust_BW.2.png</image:loc>
      <image:title>Portfolio - Shia Labeouf - Study</image:title>
      <image:caption>I created this likeness of Shia Labeouf in ZBrush and Keyshot over a couple days.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483847205907-0BV4A15WWIWSVM9JAS28/final_v2_01.png</image:loc>
      <image:title>Portfolio - Charlie</image:title>
      <image:caption>I love Bobby Chiu’s work and wanted to bring to life one of his furry, magical creatures. I created this piece based on his concept art using zBrush, Maya, Substance Painter, and Photoshop. Bobby’s original concept can be found here:https://www.facebook.com/photo?fbid=10154885053515158&amp;set=a.10150387869035158.602315.825290157</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1528964219471-DVP7JT0V96O70EDJ4KZ2/Mechanic_1920x1080.png</image:loc>
      <image:title>Portfolio - Mechanic</image:title>
      <image:caption>I fell in love with a piece called, “Mouse” by Samuel Youn and asked him if I could sculpt it. I started in Zbrush, retopo’d by hand in Maya, and painted in Mari. His concept art can be found here:https://www.facebook.com/photo/?fbid=989493307778533&amp;set=a.203554386372433</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483993612074-V4UN625XBRDECBC20BB5/Hell_is_People_oldman_shadedPass_02_111.png</image:loc>
      <image:title>Portfolio - Hell is People</image:title>
      <image:caption>I modeled this character for an animated short directed by Sam Sarraf. I started the sculpt in ZBrush before bring him into Maya to retopo and UV. His texture maps are a combination of hand-painted in Mari and procedurally generated inside of Maya. Concept by Sam Sarraf.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483995003020-82AWY3KK8MUXAZH5Y9IS/oldman_CU_combo.png</image:loc>
      <image:title>Portfolio - Hell is People - Wireframe</image:title>
      <image:caption>Getting clean edges was extremely important to build an expressive facial rig, so I used a method popularized by Pixar to ensure he was capable of a wide range of emotion. Concept by Sam Sarraf.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1486173550771-SBX74FPAFR3CCAN914BN/ezgif.com-optimize.gif</image:loc>
      <image:title>Portfolio - Aruba Commercial</image:title>
      <image:caption>I animated these turbines for an Aruba commercial and created the wireframe shaders.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1486177393729-OPYUJQNRM7JCOPQMC7Z3/ezgif.com_hazel_animation_test.gif</image:loc>
      <image:title>Portfolio - Hazel - Facial Rig + Animation Test</image:title>
      <image:caption>I designed a series of rigs for a CCA student film directed by San Oh. Before I sent the rig over to their team I had fun trying it out to make sure it had all the functionality they needed—too much fun.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483990536405-6V2UILVGFC51V7NVYP9T/hazel_FS_combo.png</image:loc>
      <image:title>Portfolio - Hazel</image:title>
      <image:caption>I created this model, Hazel, for an animated short currently in production at California College of the Arts. I sculpted her in ZBrush and retopologized and UV'd her in Maya. I built her body rig using TSM and created a custom facial rig.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483991299219-778JE3GG791MJCNND8M2/hazel_CUwireframe.png</image:loc>
      <image:title>Portfolio - Hazel - Facial Wireframe</image:title>
      <image:caption>Hazel has a robust facial rig consisting of dozens of joints and over 150 blendshapes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484000996372-YZMHB5GOSHQHGMT7D0A6/andi_CU_combo_02.png</image:loc>
      <image:title>Portfolio - Covered - Facial Wireframe</image:title>
      <image:caption>Andi is an original character of mine and future star of my own short. She is a well meaning android that always does her best, but most of the time she comes up short. I referenced Pixar’s facial topology when building her custom body and facial rig in Maya.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484000608972-M0YQ047LFVP6HIKFHB0T/andi_FS_combo_02.png</image:loc>
      <image:title>Portfolio - Covered</image:title>
      <image:caption>Andi is an original character of mine and future star of my own short. She is a well meaning android that always does her best, but most of the time she comes up short. I used Zbrush and Maya to sculpt and rig her.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204463691-UAAYY2OKY03PX8088CYY/Project04_Color_and_Light_AHarn_v2.jpg</image:loc>
      <image:title>Portfolio - Fleming and Hurbert</image:title>
      <image:caption>Fleming and Hurbert are dueling office birds and unfortunate cubicle buddies. Whether or not they can survive another quarter with each other is yet to be seen.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1525410319944-WBUZ8OLVI6O864ZD0O2F/Day_Job_thumbs_for_Eve.jpg</image:loc>
      <image:title>Portfolio - Day Job - Thumbnails</image:title>
      <image:caption>I had the pleasure of doing some exploration sketches for Day Job, a stop motion short written and directed by Eve Skylar.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204459571-C1EYFEF96ZKLSFDK464B/Character_Silhouettes_Grayson_final_final.jpg</image:loc>
      <image:title>Portfolio - Project Grayson</image:title>
      <image:caption>Costume exploration for the main character of an upcoming indie game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959361015-FDDE4M3IXBF4MN31O7BY/HOTS_Final_for_reel.jpg</image:loc>
      <image:title>Portfolio - Heroes of the Storm</image:title>
      <image:caption>I love exploring angles that are rarely seen in everyday life and had fun imagining this birds eye view of demon and demon hunter facing off for a Blizzard art contest.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-traditional</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-10-11</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959154984-G19JRFTG0K5ZF5ZH91WH/Render_07.png</image:loc>
      <image:title>Portfolio - Traditional</image:title>
      <image:caption>#3Dmodeling</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959173707-WXEKCPN19S3F00FTEAAD/harnAlyssa_studyRoom_43_colorRenders_0001.png</image:loc>
      <image:title>Portfolio - Traditional</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959195244-PHNVRROF4BDTMGEPTRP7/Alyssa_Harn_finalAnimation_Render_01_0020.png</image:loc>
      <image:title>Portfolio - Traditional</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959224304-5SJ744BZWB7T8VL3KEJU/Turnaround_23_0002.jpg</image:loc>
      <image:title>Portfolio - Traditional</image:title>
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      <image:title>Portfolio - Traditional</image:title>
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      <image:title>Portfolio - Traditional</image:title>
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      <image:title>Portfolio - Traditional</image:title>
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      <image:title>Portfolio - Traditional</image:title>
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      <image:title>Portfolio - Traditional</image:title>
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  <url>
    <loc>http://www.alyssaericamorris.com/about</loc>
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    <priority>0.75</priority>
    <lastmod>2022-01-17</lastmod>
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      <image:title>About</image:title>
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  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-3d-modeling</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-11-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1478216820679-QEI6892JBHVA2Q3PGLOO/Project1_screenshot_11.png</image:loc>
      <image:title>Portfolio - 3D Modeling</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1478216378064-01J5LFJXA78XLSCILUX8/project1_mechanic_aharn_AO_pass_05_129.png</image:loc>
      <image:title>Portfolio - 3D Modeling</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1478216406378-PBVWWHV0QBRPSZHFNR22/hazel_v36_AO_CloseUP_renderlayer_02_74.png</image:loc>
      <image:title>Portfolio - 3D Modeling</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1478216445698-SOLFSI38TEJB6HPIO25I/hazel_v36_AO_CloseUP_renderlayer_02_100.png</image:loc>
      <image:title>Portfolio - 3D Modeling</image:title>
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      <image:title>Portfolio - 3D Modeling</image:title>
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    <image:image>
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      <image:title>Portfolio - 3D Modeling</image:title>
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      <image:title>Portfolio - 3D Modeling</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1478216562100-6UFYSTX7T0QV4NPWAPP8/Tabitha_Rig_UVd_POSED_v3_0066.png</image:loc>
      <image:title>Portfolio - 3D Modeling</image:title>
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  <url>
    <loc>http://www.alyssaericamorris.com/contact</loc>
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    <priority>0.75</priority>
    <lastmod>2016-09-27</lastmod>
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  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-rigging</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-10-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476203802037-ZK4MR1P6ZBU0O3VXNWEK/Rigging_Andi_02.png</image:loc>
      <image:title>Portfolio - Rigging</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476202631820-42QO2PGGPPMV56K0WCP5/Rigging_Tabby_01.png</image:loc>
      <image:title>Portfolio - Rigging</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476203480387-1QX8GIVMN40SG9IO8DM8/Rigging_Andi_01.png</image:loc>
      <image:title>Portfolio - Rigging</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-previs</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-10-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204217258-M7SN627CO2O7M6DQOZLQ/HARN_04.jpg</image:loc>
      <image:title>Portfolio - Previs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204217783-AHV09HR5Z7X2DYWA6M07/HARN_05.jpg</image:loc>
      <image:title>Portfolio - Previs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204218387-HDCH7A6CSZ9W7DGERDBD/Project04_Color_and_Light_AHarn_v2.jpg</image:loc>
      <image:title>Portfolio - Previs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204216381-395ZKA8TP17PA1VA0WCU/Character_Silhouettes_Grayson_final_final.jpg</image:loc>
      <image:title>Portfolio - Previs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204215627-N4D2KFUL5RSEJ13P30QF/HARN_01.jpg</image:loc>
      <image:title>Portfolio - Previs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204216653-Y3NOHEMDQEXGUCWE3BBN/HARN_03.jpg</image:loc>
      <image:title>Portfolio - Previs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474962510013-8OW7V8OGM8FAW7RQLDEG/HARN_02.jpg</image:loc>
      <image:title>Portfolio - Previs</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-shading-and-texturing</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-11-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1478216884427-6A5QLTR74HVMP4NQ5VJS/Project1_screenshot_11.png</image:loc>
      <image:title>Portfolio - Shading and Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959154984-G19JRFTG0K5ZF5ZH91WH/Render_07.png</image:loc>
      <image:title>Portfolio - Shading and Texturing</image:title>
      <image:caption>#3Dmodeling</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959195244-PHNVRROF4BDTMGEPTRP7/Alyssa_Harn_finalAnimation_Render_01_0020.png</image:loc>
      <image:title>Portfolio - Shading and Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959224304-5SJ744BZWB7T8VL3KEJU/Turnaround_23_0002.jpg</image:loc>
      <image:title>Portfolio - Shading and Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959173707-WXEKCPN19S3F00FTEAAD/harnAlyssa_studyRoom_43_colorRenders_0001.png</image:loc>
      <image:title>Portfolio - Shading and Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959301551-UA89Q0T25OYKDS9UJ3LS/Turntable_for_reel_v3_0038.jpg</image:loc>
      <image:title>Portfolio - Shading and Texturing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959331917-MLBQ1GPKKAMAHGGPUK60/R2D2_turntable_0005.jpg</image:loc>
      <image:title>Portfolio - Shading and Texturing</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/mechanic-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-01-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483841194503-8GFWMZNPR17AGVIJLUFE/Project1_screenshot_11.png</image:loc>
      <image:title>Mechanic</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483842015728-DVOOGAXMK4NK4ZMUS1NP/Mechanic_fullTurn_wireframe_camera1_227.png</image:loc>
      <image:title>Mechanic</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483842126409-N2YFNXVK0AJDTI80ZFGD/project1_mechanic_aharn_AO_pass_05_129.png</image:loc>
      <image:title>Mechanic</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-2d</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204463691-UAAYY2OKY03PX8088CYY/Project04_Color_and_Light_AHarn_v2.jpg</image:loc>
      <image:title>Portfolio - 2D - Fleming and Hurbert</image:title>
      <image:caption>Fleming and Hurbert are dueling office birds and unfortunate cubicle buddies. Whether or not they can survive another quarter with each other is yet to be seen.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1476204459571-C1EYFEF96ZKLSFDK464B/Character_Silhouettes_Grayson_final_final.jpg</image:loc>
      <image:title>Portfolio - 2D - Project Grayson</image:title>
      <image:caption>Costume exploration for the main character of an upcoming indie game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1474959361015-FDDE4M3IXBF4MN31O7BY/HOTS_Final_for_reel.jpg</image:loc>
      <image:title>Portfolio - 2D - Heroes of the Storm</image:title>
      <image:caption>I love exploring angles that are rarely seen in everyday life and had fun imagining this birds eye view of demon and demon hunter facing off for a Blizzard art contest.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1525410319944-WBUZ8OLVI6O864ZD0O2F/Day_Job_thumbs_for_Eve.jpg</image:loc>
      <image:title>Portfolio - 2D - Day Job - Thumbnails</image:title>
      <image:caption>I had the pleasure of doing some exploration sketches for Day Job, a stop motion short written and directed by Eve Skylar</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-modeling</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484953718020-F113WF94WVVGEICIF30F/Earbuds_small.jpg</image:loc>
      <image:title>Portfolio - Modeling - Skullcandy</image:title>
      <image:caption>I modeled and shaded a pair of my Skullcandy earbuds in Maya and rendered them with Mental Ray. I wanted to make these looks as true to an advertisement as possible so accuracy was really important. I used the smallest ruler I could find and measured every part as I went and studied the materials closely to create believable layered shaders. I set myself a tight deadline of 3 days and was relieve to finish it on time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1491789623175-NPL815RQNEGJ1MHNSPTW/alyssa-erica-morris-earbud-wireframe2.jpg</image:loc>
      <image:title>Portfolio - Modeling - Skullcandy - Detail 1 of 2</image:title>
      <image:caption>I modeled in the detail vs using a displacement map to minimize artifacts and get these earbuds as close to the original reference as possible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1491789584525-KTJIWXMY258X50XQKT5K/alyssa-erica-morris-earbud-ao-3.jpg</image:loc>
      <image:title>Portfolio - Modeling - Skullcandy - Detail 2 of 2</image:title>
      <image:caption>The L and R lettering is modeled by hand to get as closely to spec as possible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484953721588-3JSPHDHIOUPQ2WRK56IV/watch_02_small.jpg</image:loc>
      <image:title>Portfolio - Modeling - Samsung Gear Fit 2</image:title>
      <image:caption>As an exercise, I modeled and shaded my Samsung Gear Fit 2 watch inside Maya and rendered it with Mental Ray. It took me about 2 and a half days from start to finish. Creating something with such a high level of detail was challenging but I was really happy with how it came out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1491790616971-Z4SU00XDRW20TV1RJPZL/watch_1_withWire_small.png</image:loc>
      <image:title>Portfolio - Modeling - Samsung Gear Fit 2 - Wireframe</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484953720772-QYAAN0NSWP7FK7CQFPPA/watch_01_small.jpg</image:loc>
      <image:title>Portfolio - Modeling - Samsung Gear Fit 2 - Ortho Views</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1487447547684-W4WKSVXQ34RMFGDP1A6I/shiaBust_BW.2.png</image:loc>
      <image:title>Portfolio - Modeling - Shia Labeouf - Study</image:title>
      <image:caption>I created this likeness of Shia Labeouf in ZBrush and Keyshot over a couple days.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483847205907-0BV4A15WWIWSVM9JAS28/final_v2_01.png</image:loc>
      <image:title>Portfolio - Modeling - Charlie</image:title>
      <image:caption>I love Bobby Chiu’s work and wanted to bring to life one of his furry, magical creatures. I created this piece based on his concept art using zBrush, Maya, Substance Painter, and Photoshop. Bobby’s original concept can be found here: https://www.facebook.com/photo?fbid=10154885053515158&amp;set=a.10150387869035158.602315.825290157</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1528964219471-DVP7JT0V96O70EDJ4KZ2/Mechanic_1920x1080.png</image:loc>
      <image:title>Portfolio - Modeling - Mechanic</image:title>
      <image:caption>I fell in love with a piece called, “Mouse” by Samuel Youn and asked him if I could sculpt it. I started in Zbrush, retopo’d by hand in Maya, and painted in Mari. His concept art can be found here: https://www.facebook.com/photo/?fbid=989493307778533&amp;set=a.203554386372433</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483993612074-V4UN625XBRDECBC20BB5/Hell_is_People_oldman_shadedPass_02_111.png</image:loc>
      <image:title>Portfolio - Modeling - Hell is People</image:title>
      <image:caption>I modeled this character for an animated short directed by Sam Sarraf. I started the sculpt in ZBrush before bring him into Maya to retopo and UV. His texture maps are a combination of hand-painted in Mari and procedurally generated inside of Maya. Concept by Sam Sarraf.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483995003020-82AWY3KK8MUXAZH5Y9IS/oldman_CU_combo.png</image:loc>
      <image:title>Portfolio - Modeling - Hell is People - Wireframe</image:title>
      <image:caption>Getting clean edges was extremely important to build an expressive facial rig, so I used a method popularized by Pixar to ensure he was capable of a wide range of emotion. Concept by Sam Sarraf.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483990536405-6V2UILVGFC51V7NVYP9T/hazel_FS_combo.png</image:loc>
      <image:title>Portfolio - Modeling - Hazel</image:title>
      <image:caption>I created this model, Hazel, for an animated short currently in production at California College of the Arts. I sculpted her in ZBrush and retopologized and UV'd her in Maya. I built her body rig using TSM and created a custom facial rig.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1483991299219-778JE3GG791MJCNND8M2/hazel_CUwireframe.png</image:loc>
      <image:title>Portfolio - Modeling - Hazel - Facial Wireframe</image:title>
      <image:caption>Hazel has a robust facial rig consisting of dozens of joints and over 150 blendshapes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484000608972-M0YQ047LFVP6HIKFHB0T/andi_FS_combo_02.png</image:loc>
      <image:title>Portfolio - Modeling - Covered</image:title>
      <image:caption>Andi is an original character of mine and future star of my own short. She is a well meaning android that always does her best, but most of the time she comes up short. I used Zbrush and maya to sculpt and rig her.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1484000996372-YZMHB5GOSHQHGMT7D0A6/andi_CU_combo_02.png</image:loc>
      <image:title>Portfolio - Modeling - Covered - Facial Wireframe</image:title>
      <image:caption>Andi is an original character of mine and future star of my own short. She is a well meaning android that always does her best, but most of the time she comes up short. I referenced Pixar’s facial topology when building her custom body and facial rig in Maya.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-other</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1486173550771-SBX74FPAFR3CCAN914BN/ezgif.com-optimize.gif</image:loc>
      <image:title>Portfolio - Other - Aruba Commercial</image:title>
      <image:caption>I animated these turbines for an Aruba commercial and created the wireframe shaders.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/57e836c720099e6ecb81eb37/1486177393729-OPYUJQNRM7JCOPQMC7Z3/ezgif.com_hazel_animation_test.gif</image:loc>
      <image:title>Portfolio - Other - Hazel - Facial Rig + Animation Test</image:title>
      <image:caption>I designed a series of rigs for a CCA student film directed by San Oh. Before I sent the rig over to their team I had fun trying it out to make sure it had all the functionality they needed—too much fun.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/portfolio-lighting</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2022-01-18</lastmod>
  </url>
  <url>
    <loc>http://www.alyssaericamorris.com/read-me</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5052176b84aeb45fa5cfcc83/1377096507573-1MU42OOOOGIM9URAJ9D9/515c4225e4b0afec1218b21e.png</image:loc>
      <image:title>Read Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5052176b84aeb45fa5cfcc83/1377096775448-0L7B4Q54H1VLOGFF1DPR/synthetica+%2820130821%29.jpg</image:loc>
      <image:title>Read Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5052176b84aeb45fa5cfcc83/1377097104716-HDI53XJVV0DKZ24A3T68/51e453dee4b06abd3403c22e.png</image:loc>
      <image:title>Read Me</image:title>
    </image:image>
  </url>
</urlset>

